Living Jar
Living Jars are animated vessels filled with the remains and memories of warriors long passed. Though created rather than born, they develop unique personalities and ambitions. Their sturdy ceramic bodies grant them tremendous resilience, while the flesh they gather fuels their continued existence.
Race Traits
| Trait | Details |
|---|---|
| Ability Score Increase | Constitution +2, Strength +1 |
| Age | Created fully formed and effectively immortal. |
| Size | Medium |
| Speed | 30 feet |
| Languages | Common |
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Consume Flesh
As an action, you can consume a chunk of flesh from a humanoid or celestial corpse.
You regain hit points equal to the creature's number of hit dice. If the creature is a celestial, you also gain one point of inspiration.
Once you use this trait, you cannot use it again until you finish a short or long rest.
Hardened Shell
Due to the shape of your body, you are ill-suited to wearing armor.
Your forged exterior provides a base Armor Class of 17. Your Dexterity modifier does not affect this value.
You gain no benefit from wearing armor, though shields function normally and their bonuses apply as usual.
Constructed Form
Your body is naturally difficult to harm compared to mortal flesh.
However, effects that deal double damage to objects or structures also deal double damage to you.
You do not require food, water, or air.